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3D Artist (5-month contract)

Blackbird Interactive · Canada

Remote Contract Design External

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Posted by source:

Application deadline: December 29, 2026

Job description

Source: Himalayas — original listing

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for a talented 3D Environment Artist to join our team!

BBI are co-developing a third-person sci-fi action title (Unreal Engine) and are seeking a skilled 3D Environment Art generalist who can help bring a striking, cohesive universe to life. You will collaborate with a tight-knit group of highly dedicated and talented artists, designers, and developers to create best-in-class game content from interpreting concept art to delivering final in-game assets.

The ideal candidate has strong 3D modeling and texturing skills and can show modular environment art pipeline experience covering structures, props and organics. While this is not a lead role, the successful candidate will be proactive, collaborative, and capable of owning significant asset responsibilities and possess the ability to translate artistic direction into polished, high-quality assets.

Responsibilities

  • Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal engine pipeline.
  • Create high-quality hardsurface assets such as props and environmental set pieces.
  • Produce clean, efficient models and materials suited for real-time workflows and optimized for gameplay needs.
  • Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art.
  • Consistently deliver polished, production-ready work that enhances the overall quality bar.

Requirements

•

4+ years of industry experience.

  • Demonstrated ability to create high-quality 3D environment art assets for games.
  • Strong understanding of modeling, UVs, baking, and PBR texturing workflows.
  • Experience in modular environment art creation and execution within a game engine.
  • Proficiency with Substance tools (Painter and/or Designer).
  • Experience working in a collaborative environment with Art Directors and cross-disciplinary teams.

Pluses

  • Sculpting skills for natural forms, organics and foliage.
  • Experience with Unreal Engine PCG system.
  • Passion for science fiction and action games.
  • Interest in worldbuilding, cinematics, or visual storytelling.

Originally posted on Himalayas

Time-zone restrictions (UTC offsets): -8, -7, -6, -5, -4, -3.5

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