Nexhire
← All remote jobs
B

Senior 3D Character Artist (Stylized Games | Unity3D) Europe

Beffio · United States

Remote Full-time Design External

Remote roles may have location, time-zone, or work-authorization requirements. Review the employer's requirements before applying.

Posted by source:

Application deadline: December 29, 2026

Job description

Source: Himalayas — original listing

Senior 3D Character Artist (Stylized Games | Unity3D)

Location: Remote | International Team

Employment: Full-Time / Long-Term

Position Overview

We are looking for experienced Senior 3D Character Artists with exceptional artistic skills and a passion for creating expressive, appealing, and memorable stylized characters for our game development and co-development projects.

We believe outstanding character art goes beyond technical execution. Every silhouette, proportion, material, and subtle design detail should reinforce a character's personality and make them instantly recognizable.

As part of our character art team, you will create high-quality, production-ready characters from concept through final in-engine implementation, collaborating closely with concept artists, animators, technical artists, and creative leadership.

This is a senior, hands-on role for artists who combine outstanding artistic taste with strong production skills and a deep understanding of real-time game development.

Key Responsibilities

Character Art Creation

  • Create high-quality stylized 3D characters with strong silhouettes, appealing proportions, and distinctive personalities.
  • Model, sculpt, UV, texture, and refine characters from early blockout through final production.
  • Translate 2D concepts into compelling 3D characters while preserving artistic intent and visual storytelling.
  • Develop convincing stylized materials, textures, and surface details.
  • Maintain a consistent visual language across characters while supporting individuality and creative variety.

Game-Ready Character Production

  • Prepare optimized character assets for real-time engines, particularly Unity3D.
  • Work with appropriate polygon budgets, UV layouts, texture atlases, LODs, and material constraints.
  • Collaborate with rigging and animation teams to ensure characters deform well and support expressive performances.
  • Integrate and review character assets in-engine, ensuring visual quality and technical correctness.
  • Balance artistic ambition with gameplay readability, mobile performance, and production requirements.

Collaboration & Quality

  • Work closely with Character Art Directors, Concept Artists, Animators, and Technical Artists.
  • Participate in artistic reviews and contribute to maintaining high character quality standards.
  • Provide constructive feedback and support other artists when needed.
  • Proactively identify opportunities to improve character appeal, visual consistency, and production workflows.

Requirements

  • 5+ years of professional experience as a 3D Character Artist in game development.
  • Experience contributing to commercially released game productions.
  • Exceptional portfolio demonstrating high-quality stylized 3D characters and strong artistic fundamentals.
  • Excellent understanding of anatomy, stylized proportions, shape language, color, and character appeal.
  • Strong skills in 3D modeling, sculpting, UV mapping, texturing, and material creation.
  • Proficiency in Maya, Blender, ZBrush, Substance 3D Painter, or equivalent professional tools.
  • Experience preparing optimized characters for real-time game engines.
  • Understanding of character deformation, rigging requirements, and animation-friendly topology.
  • Ability to interpret concepts and maintain a consistent artistic style.
  • Strong communication skills, attention to detail, and independent problem-solving.

•

Fluency in English.

Bonus Skills

  • Experience with Unity3D and mobile game development.
  • Familiarity with pixel-inspired, simplified, or highly stylized visual aesthetics.
  • Experience creating humanoids, creatures, and non-human characters.
  • Knowledge of stylized shaders and character material workflows.
  • Experience with procedural workflows or character customization systems.
  • Experience mentoring other character artists.
  • Previous experience working in a co-development environment.

What We Offer

  • Opportunity to contribute to visually distinctive game projects.
  • High artistic ownership and influence over character quality and presentation.
  • Collaboration with experienced character artists, animators, and international creative teams.

•

Remote-friendly working environment.

  • Competitive compensation and flexible contract options.
  • Long-term collaboration and opportunities for professional growth.
  • Annual Beffio team retreats and a supportive studio culture.

Ready to Create Characters Players Will Love?

Send us your portfolio and a short introduction. We would love to see stylized characters that demonstrate exceptional artistic quality, personality, and production-ready execution.

Originally posted on Himalayas

Time-zone restrictions (UTC offsets): -10, -9, -8, -7, -6, -5, 14

Apply on original site ↗

This listing was imported from an external job board. Applying opens the original posting.